Explore advanced graphics programming and optimization techniques from industry expert Michael Abrash. Covers 3D graphics, Doom and Quake game technology, and more.
Technical TutorialsGame Development
Introduction
The book covers advanced graphics programming and theory, written by Michael Abrash, an expert in the field.
Highlights
Focus on profiling and code testing, as well as performance optimization
Explores the technology behind the Doom and Quake 3-D games
Covers 3-D graphics problems such as texture mapping, hidden surface removal, and more
Recommendation
This book is recommended for developers interested in advanced graphics programming and optimization techniques. It provides in-depth insights from an industry expert, making it a valuable resource for those looking to improve their graphics programming skills.
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