Comprehensive introduction to 3D math for graphics and game development, covering vectors, matrices, and 3D geometry. Suitable for programmers, designers, and technical artists.
Technical TutorialsGame Development
Introduction
A comprehensive introduction to 3D math for graphics and game development, authored by Fletcher Dunn.
Highlights
Covers fundamental 3D concepts, including vectors, matrices, and 3D geometry
Designed for a diverse audience, including programmers, designers, and technical artists
Applicable beyond just video game development, useful for anyone working with 3D worlds
Provides practical examples and code snippets to illustrate key ideas
Recommendation
This book is a valuable resource for anyone interested in understanding the 3D math behind graphics and game development, regardless of their programming experience or specific field of interest. It offers a thorough and accessible introduction to the essential concepts, making it a great choice for both beginners and those looking to expand their 3D math knowledge.
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