Comprehensive introduction to 3D math for graphics and game development, covering vectors, matrices, and 3D geometry. Suitable for programmers, designers, and technical artists.
A comprehensive introduction to 3D math for graphics and game development, authored by Fletcher Dunn.
This book is a valuable resource for anyone interested in understanding the 3D math behind graphics and game development, regardless of their programming experience or specific field of interest. It offers a thorough and accessible introduction to the essential concepts, making it a great choice for both beginners and those looking to expand their 3D math knowledge.
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