3D Math Primer for Graphics and Game Development

Fletcher Dunn

Comprehensive introduction to 3D math for graphics and game development, covering vectors, matrices, and 3D geometry. Suitable for programmers, designers, and technical artists.

Technical TutorialsGame Development

Introduction

A comprehensive introduction to 3D math for graphics and game development, authored by Fletcher Dunn.

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Highlights

  • Covers fundamental 3D concepts, including vectors, matrices, and 3D geometry
  • Designed for a diverse audience, including programmers, designers, and technical artists
  • Applicable beyond just video game development, useful for anyone working with 3D worlds
  • Provides practical examples and code snippets to illustrate key ideas

Recommendation

This book is a valuable resource for anyone interested in understanding the 3D math behind graphics and game development, regardless of their programming experience or specific field of interest. It offers a thorough and accessible introduction to the essential concepts, making it a great choice for both beginners and those looking to expand their 3D math knowledge.

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