Learn how to render water using WebGL and Rust, with a step-by-step demo and reference implementation on GitHub.
Technical TutorialsRust
Introduction
A tutorial on creating basic water effects using WebGL and Rust for 3D graphics programming.
Highlights
Learn how to render water using WebGL and Rust
Understand the concepts behind rendering water, including refraction, reflection, and using du/dv and normal maps
Follow along with a step-by-step demo and reference implementation on GitHub
Recommendation
This tutorial is a great starting point for developers interested in 3D graphics programming, particularly those who want to explore the use of Rust and WebAssembly for web-based graphics applications. The tutorial covers the fundamental concepts of water rendering, providing a solid foundation for further exploration of more advanced water simulation techniques.
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